From an Idea
To achieve something there is no way around trying it first.
This sentence, which is an oversimplification to say the least, encompasses a strong principle for me. Of course to achieve a project you have to start it, but the truth is that before the project start, only the idea of it exists. When we think of RPGs in particular, this is a recurring topic. Thinking about one's next session, adventure, campaign, comes with fears and insecurities.
An idea until realization remains just that: an idea. As such it's very hard to believe it will succeed to exist outside of our mind. An idea has no body, only concepts. What if the core concept is not strong enough? What if nobody wants to play in my campaign? What if my plot is not accomplishing what I want at the table? "What ifs" curse the mind of the dreamer.
This is where the trying part comes in. If you have the idea, you're already the perfect candidate to try it. Because you thought about it, it means this project comes from you. Nobody else can realize your vision, as nobody can read your mind: it's yours, after all.
So the only way the project can happen, the idea can become reality, is to make yourself the vehicle for it. Just try it.
I thought of having a blog. I wonder what should I do about that...
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