From Dungeons to Dialogues: Random Social Disruptions
I often wonder how in a TTRPG one could transpose some of the mechanics usually associated to dungeon exploration to social investigation. After all, navigating a dungeon, avoiding traps and fighting monsters might be reimagined as investigating a case, figuring out who is lying and extracting information in a conversation. Following this line of thought, it can be interesting to rethink random encounters in a social framework. Ultimately random encounters are a way to spice the exploration, and the more connected to the story/world the scene is set in, the better. As a starting point, I thought I would produce a list of 20 possible Random Social Disruptions to give an idea of what I mean. This can serve as a starting point for a Referee to build their own list or use it as is. How to make it work : if a conversation seems to go long (according to Referee's judgement), roll a d6. On a 6, roll on the table below and interpret and use the disruption into the ongoing conversation. Re...